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Reworking the Ball Algorithm

Posted on April 28, 2017April 29, 2017by carl

  The most common feedback about the software controllable part of the game concerned ball speed. At the high end, in a short rally the ball quickly got up to speeds that were un-hittable. At the low end, a slow ball felt like it took forever to die. The portion of my code that controls […]

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    • hardware
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To Do List for Next Event

Posted on April 26, 2017by carl

The next time I set up the game for other players will be at a party in mid-May, less than three weeks from now. My wish list for that event includes: Must Haves Software Rework the ball algorithm. Bunts and slow swings absorb energy Slower ramping up to high speeds Cure false serves Finish adding […]

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      • LED strips
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    • LED strip handling

Playtest #2

Posted on April 17, 2017December 1, 2017by carl

Time to test the changes from last time. Playtest on Friday 4/14 during the afternoon in a hallway at work. My Goals Try out next rev on setting up and breaking down the system. Compare bat vs. tennis racket. Does one feel better than the other? Does the racket change the way people play? Test […]

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      • main system software
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Software flowcharts

Posted on February 12, 2017December 1, 2017by carl

While I’ve been waiting for the PCB to be made I’ve been working on designing the software. I’ve been using LucidChart to design flowcharts of the main systems. Hand Controller The Hand Controller sends a stream of data from the accelerometer and light trigger. It has a few different modes depending on whether the game […]

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