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Reworking the Ball Algorithm

Posted on April 28, 2017April 29, 2017by carl

  The most common feedback about the software controllable part of the game concerned ball speed. At the high end, in a short rally the ball quickly got up to speeds that were un-hittable. At the low end, a slow ball felt like it took forever to die. The portion of my code that controls […]

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  • controller software
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      • main system software
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Software flowcharts

Posted on February 12, 2017December 1, 2017by carl

While I’ve been waiting for the PCB to be made I’ve been working on designing the software. I’ve been using LucidChart to design flowcharts of the main systems. Hand Controller The Hand Controller sends a stream of data from the accelerometer and light trigger. It has a few different modes depending on whether the game […]

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